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Track My Route: Map Your Partner's Path

In pairs, one student runs a secret route through cones on the playground while the other draws it on a map; then roles flip and students run a drawn route. It connects real space to the map, practices setting the map and builds spatial memory.

PhaseMain activitie
Duration20 min
Ages9–12
SpaceOutdoor yard
EquipmentMaps, Pencil, cones
IntensityModerate

How to play

  1. Place 12 cones at easy-to-spot locations, numbered on a simple map. One map and pencil per pair, set with the top toward the same wall (3 min).
  2. Round 1: A secretly picks a 5-cone route and jogs it, touching each cone. B watches from the center circle and draws it with arrows and order numbers (4 min).
  3. A checks the drawing: each cone in the right place and order is a point. Switch roles (4 min).
  4. Round 2 in reverse: B draws a 6-cone route; A studies it for 20 seconds and runs it from memory, coming back to look again if unsure (5 min).
  5. Switch roles for round 2 (3 min).
  6. Each pair shows another pair its hardest route and they check it together (1 min).

Rules

Variations

Easier

3-cone routes on a map with pictures of playground features.

Standard

5- and 6-cone routes on a numbered map.

Harder

8-cone routes, and in round 2 the map is handed over unset.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Make the map before class and leave the cones out for several lessons. The typical mistake is turning the map while running: have students keep a thumb on the cone where they are.

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