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Touch Rugby: Quick Tap Penalties

Teams learn which infringements give a penalty in touch rugby and how play restarts with a tap: touch the ball with the foot and go. They rehearse quick plays to catch out a defense that is still retreating ten meters.

Illustration of the PE activity Touch Rugby: Quick Tap Penalties
PhaseMain activitie
Duration25 min
Ages16–18
SpaceField
Equipmentcones, pinnies, Rugby balls, whistles, Worksheets, Pencils
IntensityHigh

How to play

  1. Review infringements that give a penalty (offside, not retreating five meters, rough touch, illegal sub) and how to take a tap: ball on the ground, touch it with the foot and play; the defense must retreat ten meters (3 min).
  2. In groups of five, each team designs and rehearses two tap plays: tap and an immediate pass to a teammate running onto it, and tap and run by the player who took it through the gap (6 min).
  3. 5 vs. 5 games on two fields; the referee calls penalties with the official signal and counts the ten-meter retreat out loud (12 min).
  4. The scorekeeper reports how many penalties there were, how many were taken quickly and how many ended in a try; teams draw a conclusion (4 min).

Rules

Variations

Easier

The defense retreats fifteen meters after a penalty.

Standard

Games with penalties and quick taps with a ten-meter retreat.

Harder

A try scored within three seconds of the tap counts double.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Have the referee mark the penalty spot with a foot and say it out loud. Tap plays work better when the rest of the team sets up with depth before calling for the ball.

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