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Touch Iron Tag

An old-school street tag game: touching iron keeps you safe, but only briefly and one at a time. On the playground, the "iron" posts are poles standing in cones around the court. Students work on speed, deciding when to take refuge, and anticipation.

PhaseMain activitie
Duration15 min
Ages6–10
SpaceOutdoor yard
EquipmentPoles, cones, pinnies
IntensityHigh

How to play

  1. Stand 8 poles in cones around a 65 x 65 ft area: these are the iron posts. Three taggers wear pinnies (2 min).
  2. On the signal, taggers chase. Touching a post keeps you safe while you count out loud to 5; then you must leave (1 min).
  3. Only one person fits per post: if someone else arrives, the one already there leaves right away (2 min of practice).
  4. Tagged players put on the pinnie and become taggers. Play 3-minute rounds with 30 seconds of rest; in the last one, the call "Hot iron!" cancels all posts for 10 seconds (8 min).
  5. Finish by discussing when it paid to take refuge and when to keep running (2 min).

Rules

Variations

Easier

Two taggers, more posts, and 8 seconds of safety.

Standard

Three taggers, eight posts, and 5 seconds of safety.

Harder

Four taggers and five posts that move to new spots each round.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Don't use metal goals or fences as posts, to avoid collisions with the frame. Swap out any tagger who goes a long time without tagging.

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