Throw-and-Catch Circuit for Grades 1-2
In groups, students design a throwing and catching station for 6- and 7-year-olds with three difficulty levels. The class tests the full circuit and checks that every station offers challenge, frequent success and lots of practice time.
How to play
- Explain the criteria for a good early-grade station: success on 7 out of 10 tries, little waiting and three visible levels (3 min).
- Five groups set up one station each: throw into hoops, toss and catch to self, pass to a partner, roll at cones and catch after a bounce (7 min).
- Each group explains its station in 30 seconds and the class tests it, rotating every 3 minutes; in each rotation, one tester records tries and successes per level on the card (15 min).
- Review: each group reads its data and adjusts distances or target sizes for the real day (5 min).
Rules
- No one throws while someone is collecting equipment in the target area.
- Each station has no more than two people waiting.
- Levels are marked with colored cones: green, yellow and red.
- Only soft equipment is thrown: beanbags and rubber balls.
Variations
Easier
Only two levels per station, and the teacher gives a model station.
Standard
Five stations with three levels and success-rate data.
Harder
Each station also includes a cooperative pairs version with a shared success count.
Adaptations
- Visual impairment: use sound balls or balls with bells and targets that make noise when hit.
- Limited mobility: stations are also tested seated to make sure they are accessible.
- Coordination difficulties: always starts at the green level and chooses when to move up.
Learning goals
- Design fundamental motor skill tasks suited to the age group.
- Use success data to adjust the difficulty of a task.
- Prepare carefully for teaching at an elementary school.
Equipment for a class of 25
- hoops: 10
- cones: 30
- rubber balls: 10
- beanbags: 15
- cards: 5
Teacher tip
The 7-out-of-10 rule is a guideline, but it keeps students from designing tasks that are too hard. Take a photo of each station for the final project sheet.
PatioLab has "Throw-and-Catch Circuit for Grades 1-2" and 5176 more activities ready to drag into your lesson and run from your phone in the gym.
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