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Throw-and-Catch Circuit for Grades 1-2

In groups, students design a throwing and catching station for 6- and 7-year-olds with three difficulty levels. The class tests the full circuit and checks that every station offers challenge, frequent success and lots of practice time.

Illustration of the PE activity Throw-and-Catch Circuit for Grades 1-2
PhaseMain activitie
Duration30 min
Ages16–18
SpaceOutdoor yard
Equipmenthoops, cones, Rubber balls, Bean bags, Worksheets
IntensityModerate

How to play

  1. Explain the criteria for a good early-grade station: success on 7 out of 10 tries, little waiting and three visible levels (3 min).
  2. Five groups set up one station each: throw into hoops, toss and catch to self, pass to a partner, roll at cones and catch after a bounce (7 min).
  3. Each group explains its station in 30 seconds and the class tests it, rotating every 3 minutes; in each rotation, one tester records tries and successes per level on the card (15 min).
  4. Review: each group reads its data and adjusts distances or target sizes for the real day (5 min).

Rules

Variations

Easier

Only two levels per station, and the teacher gives a model station.

Standard

Five stations with three levels and success-rate data.

Harder

Each station also includes a cooperative pairs version with a shared success count.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

The 7-out-of-10 rule is a guideline, but it keeps students from designing tasks that are too hard. Take a photo of each station for the final project sheet.

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