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Three-Speed Tag

A tag game where the hand drum decides how fast everyone moves, taggers included: walking, jogging, or running. Students work on controlling their movement speed, listening to the rhythm, and dodging.

PhaseMain activitie
Duration15 min
Ages6–9
SpaceOutdoor yard
EquipmentHand drum, pinnies
IntensityHigh

How to play

  1. Mark off a 20 x 20 m (65 x 65 ft) area. Pick four taggers wearing pinnies; everyone else spreads out (2 min).
  2. Explain the three speeds: a slow drum beat means walk, a medium beat means jog, and a fast beat means run. Everyone, taggers included, must move at the drum's speed (2 min practice with no tagging).
  3. Start the game: the drum changes speed every 10–15 seconds. A tagged player puts on a pinnie and becomes a tagger, while the tagger hands over the pinnie and runs free.
  4. When the drum stops, everyone freezes; anyone who moves during the silence swaps pinnies with the nearest tagger (4 min).
  5. After a 1-min rest, play another round where a loud drum hit means change direction (4 min).
  6. Finish with a short round using only walking and jogging speeds to bring heart rates down (2 min).

Rules

Variations

Easier

Use only two speeds, walk and jog, with two taggers.

Standard

Use three speeds changing every 10–15 seconds with four taggers.

Harder

Add a fourth slow-motion speed and change the rhythm every 5 seconds.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Taggers tend to sprint all the time; watch them closely or appoint a student referee. Play the drum very clearly and switch speeds without warning to keep everyone focused.

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