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Three-Color Chase Cycle

A team tag game where everyone chases and flees at once: red tags blue, blue tags yellow, and yellow tags red. Tagged players wait in a hoop until a teammate frees them. Students practice decision-making and scanning their surroundings.

PhaseMain activitie
Duration18 min
Ages9–12
SpaceField
EquipmentColored pinnies, hoops, cones
IntensityHigh

How to play

  1. Make 3 teams of 8 or 9 in red, blue, and yellow pinnies. Mark a 30 x 20 m field and place a hoop in three corners as each color's jail (2 min).
  2. Explain the cycle and have the class repeat it: red tags blue, blue tags yellow, yellow tags red. Everyone hunts one color and runs from another.
  3. On the whistle, everyone plays at once. A tagged player walks to the hoop of the team that tagged them and waits inside with one hand raised.
  4. A teammate of the same color frees them with a high five; while rescuing, the rescuer can still be tagged by their hunter.
  5. Each round lasts 3 minutes. On the final whistle, the team with the fewest players in jail wins.
  6. Play 4 rounds; before each one, teams get 30 seconds to decide who hunts, who defends, and who rescues.

Rules

Variations

Easier

Use only two colors, one chasing and one fleeing, and switch roles every minute.

Standard

Three colors in a cycle, jails in the corners, and high-five rescues.

Harder

Call "Switch!" mid-round to reverse the cycle: red now tags yellow.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

The first minutes are chaotic: stop play after 60 seconds and ask each color who they hunt and who they run from. A big poster of the cycle in the middle of the gym helps a lot.

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