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Three-Card Scenes: Place, Character and Problem

Each group draws three random cards, a place, a character, and a problem, and quickly creates a two-minute scene with a beginning, middle, and end. It builds collaborative creation, story structure, group decision-making, and both physical and spoken expression.

PhaseMain activitie
Duration30 min
Ages14–16
SpaceGym or classroom
Equipmentcards
IntensityLow

How to play

  1. Prepare three stacks of cards: places (an elevator, a museum), characters (a super-fit grandma, a brand-new robot), and problems (the power goes out, someone loses something valuable).
  2. In groups of four or five, each group draws one card from each stack without showing it.
  3. Plan (6 min): assign roles and decide the start, problem, and ending, ending first. The character card is the main character.
  4. Rehearse (8 min): at least two run-throughs. The teacher asks for the problem to show through the body, not just words.
  5. Perform and discuss (16 min): each group shows its 2-minute scene, the audience guesses all three cards, and the class discusses which scenes had the clearest structure.

Rules

Variations

Easier

Draw only two cards, place and character, and the teacher calls out the problem.

Standard

Three cards and a 2-minute scene with a beginning, middle, and end.

Harder

The scene is done without words, or the audience swaps one card halfway through and the group has to adapt.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Call out the time left during planning; many groups get stuck arguing and reach rehearsal without an ending. Ask them to decide the ending first.

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