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The Witch's Keys

A Halloween twist on Grandma's Keys: the group sneaks up on the witch while her back is turned, steals her keys, and must get them home without her guessing who has them. Students practice self-control, freezing on the spot, and group strategy.

PhaseMain activitie
Duration16 min
Ages7–11
SpaceOutdoor yard
EquipmentKey ring with keys, cones
IntensityModerate

How to play

  1. Form 3 groups of 8 in separate areas. In each area the witch stands with her back to the group 40 ft from the home line, with a key ring on the floor 3 ft behind her (2 min).
  2. The rest of the group starts on the home line. While the witch's back is turned they move forward; when she says "Spell!" and turns around, everyone freezes like a statue.
  3. Anyone the witch sees moving goes back to the home line. The witch turns around again and play continues.
  4. Once someone grabs the keys, the whole group heads back home, secretly passing the keys along. On every "Spell!" everyone freezes with their hands behind their back.
  5. The witch gets one guess per turn to name who has the keys. If she is right, the keys go back and everyone returns home; if the keys reach the line, the group wins.
  6. After each round (about 2 min), the player who grabbed the keys becomes the new witch. Play 6 or 7 rounds.

Rules

Variations

Easier

The witch gets two guesses and the distance is 25 ft.

Standard

One guess per turn and 40 ft to the keys.

Harder

The group must tap two cones in the area with the keys before getting home.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Use a plastic key ring or old jingly keys; the noise adds suspense. If witches spin around too fast, have them say a full spell sentence before turning.

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