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The Silk Road: Caravans, Escorts and Bandits

One team carries goods (balls) along a route with three safe oases while the other team, the bandits, tries to pull the carriers' flags. The merchants decide how many carriers and escorts to send in each caravan and along which stretch, and the bandits set up ambushes; then the teams switch roles.

Illustration of the PE activity The Silk Road: Caravans, Escorts and Bandits
PhaseMain activitie
Duration30 min
Ages16–18
SpaceField
Equipmentcones, pinnies, foam balls, Flags/ribbons, Boxes
IntensityHigh

How to play

  1. Mark a route of about 60 m with three oases (3 x 3 m cone squares) where nobody can be attacked and a destination box at the end (4 min).
  2. Two teams of 14 wear flag belts; the merchant team names a caravan leader and plans for 2 minutes how many balls to send out each time (3 min).
  3. Round 1: each carrier holds one ball; escorts carry nothing and may block by walking between bandit and carrier without contact; if a bandit pulls a carrier's flag, the ball goes into the bandits' loot (8 min).
  4. Switch roles and plan again (3 min).
  5. Round 2, also 8 minutes, then count the balls delivered to the destination (8 min).
  6. Analysis: which carrier-to-escort ratio worked best and which stretch saw the most losses (4 min).

Rules

Variations

Easier

Shorten the route to 40 m and let bandits act only on two marked stretches.

Standard

A 60 m route with three oases, carriers, escorts and bandits with flag belts.

Harder

Add a merchant spy on the bandit team whom each caravan may ask where the ambush is, with the risk that the spy lies.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Put a student referee on each stretch. If the bandits win too easily, let carriers pass the ball to each other inside the oases.

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