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The Mole: Capture the Flag with a Hidden Traitor

Classic capture the flag with a hidden-role twist: each team has a mole who secretly works for the other side, for example by letting attackers through or botching a relay, but without breaking any safety rule. At the end of each round the team votes on who it thinks the mole is, adding observation and communication to the tactical plan.

Illustration of the PE activity The Mole: Capture the Flag with a Hidden Traitor
PhaseMain activitie
Duration30 min
Ages16–18
SpaceField
Equipmentcones, pinnies, Scarves, Worksheets
IntensityHigh

How to play

  1. Deal a face-down card to every player: on each team one says mole and the rest say loyal; nobody shows theirs (3 min).
  2. Explain what the mole may do: move a little slower on defense, pick bad gaps or signal the other team with agreed cues, never tag for no reason or push (3 min).
  3. Round 1 of capture the flag; anyone tagged on the other side goes back to their end line and rejoins (7 min).
  4. Vote: each team huddles for 2 minutes, discusses clues and votes on a suspect; a correct guess earns 1 point and the mole is revealed (3 min).
  5. Round 2 with new cards and a new mole, followed by a final vote (10 min).
  6. Reflection: which actions looked like sabotage and which were just mistakes, and how it feels to be wrongly accused (4 min).

Rules

Variations

Easier

One team has no mole and plays the round looking for clues.

Standard

One mole per team each round and a team vote at the end of every round.

Harder

There may be zero, one or two moles per team and nobody knows how many.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Stress that the mole is just a game role and always finish with a round of applause for the moles. Make sure the same people are not always the ones accused.

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