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The Lost Expedition: Mountain Skills Clue Hunt

End-of-unit clue hunt: teams follow the route of a fictional expedition, and at each point they get the next clue only by solving a mountain skills task they have learned (a compass bearing, a contour reading, a knot, a distress signal, a weather decision). It brings the unit's content together in a cooperative challenge.

Illustration of the PE activity The Lost Expedition: Mountain Skills Clue Hunt
PhaseMain activitie
Duration35 min
Ages16–18
SpaceField
Equipmentcompasses, School maps, ropes, Worksheets, whistles
IntensityModerate

How to play

  1. Introduce the story: an expedition left six messages before disappearing, and the teams must rebuild its route (3 min).
  2. Six teams of five with rotating roles: navigator, rope technician, weather forecaster, communicator and secretary (2 min).
  3. Each team starts at a different point on the six-task circuit to avoid crowding; at each one, a student judge checks the answer against the key and hands over the next clue (24 min).
  4. With all six clues, the team rebuilds the expedition's route on the map and marks where it ended up (3 min).
  5. Solve it together as a class and discuss which task was hardest and why (3 min).

Rules

Variations

Easier

Each task has a step-by-step solution on the back that teams can check for a time penalty.

Standard

Six linked tasks with rotating roles and a final route reconstruction.

Harder

Clues are coded and must be decoded using the previous task's result, such as the bearing obtained.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Train the task judges the session before, each with the key to their station. It works well as a final assessment because it shows what content each team has mastered.

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