PatioLab
Home › Activity library › Main activities for High School › Team Time Trial: Third Runner Stops the Clock

Team Time Trial: Third Runner Stops the Clock

Modeled on the team time trial in cycling, each group of four runs 900 m and the team time is taken when the third member crosses the finish. It builds steady pacing, mutual support, and group decision-making about effort.

PhaseMain activitie
Duration22 min
Ages14–16
SpaceOutdoor yard
Equipmentpinnies, cones, stopwatch
IntensityHigh

How to play

  1. Form 6 teams of 4 (or one of 5) in matching pinnies and mark a 300 m loop with cones. The race is 3 laps (2 min).
  2. Explain the key rule: the team clock stops when the third runner crosses the line, so no one wins by running off alone. Each team takes 2 min to decide who sets the pace and how they will take turns up front.
  3. Teams start 30 seconds apart. The teacher calls out times and a resting team helps with timing; if one team catches another, it passes on the outside.
  4. First time trial (about 5 min). Afterward, each team records its time and the lap where someone fell off the group.
  5. Three-minute team huddle: teams adjust their plan (steadier pace, a different leader, encouraging the slowest runner) and share it with the teacher.
  6. Second time trial in reverse starting order (about 5 min). Points go to the biggest improvement and to the smallest gap between lap one and lap three.

Rules

Variations

Easier

Run 2 laps of 300 m and stop the clock on the second runner.

Standard

Run 3 laps of 300 m with the time taken on the team's third runner.

Harder

Run 5 laps and stop the clock only when the last team member finishes.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Teams usually start too fast and lose runners on lap two, so ask them what pace all four can actually hold.

Add this activity to your lesson

PatioLab has "Team Time Trial: Third Runner Stops the Clock" and 3999 more activities ready to drag into your lesson and run from your phone in the gym.

More activities like this

More main activities for High School

1-2-3 Touch Cooperative Rally

⏱ 15 min👥 Ages 12–16📍 Outdoor yard
Equipment: Volleyball, net, stopwatch

Two groups of three, one on each side of the net, work together to keep the longest rally possible in three phases: one touch, two touches, and three touches per side.

Cooperation Moderate intensity

1-2-3-2-1 Running Pyramid Intervals

⏱ 24 min👥 Ages 16–18📍 Field
Equipment: cones, whistles, stopwatch

An interval workout where the fast segments build from 1 to 3 minutes and back down, with half that time as jogging recovery.

Endurance High intensity

1-on-1 Self-Pass Volleyball

⏱ 16 min👥 Ages 12–14📍 Outdoor yard
Equipment: Volleyball, long rope, cones

One-on-one games on narrow 10 x 20 foot courts where each player must self-pass before sending the ball over.

decision making Moderate intensity

10-20-30 interval running in pairs

⏱ 24 min👥 Ages 16–18📍 Field
Equipment: cones, Speakers, pinnies

The 10-20-30 method strings together 30 seconds of easy jogging, 20 at a moderate pace and 10 at top speed, in five-minute blocks.

Speed High intensity

1v1 Ball Volley Matches

⏱ 30 min👥 Ages 16–18📍 Field
Equipment: net, balls

1v1 ball volley: singles games on a small court with a low net, hitting the ball over the net and allowing one bounce.

Coordination Moderate intensity

2-on-1 Fast Break with a Chasing Defender

⏱ 15 min👥 Ages 12–14📍 Field
Equipment: basketball, cones, Basketball hoops

Two attackers push a fast break against a defender waiting at the basket while a second defender chases from behind with a few yards' head start against them.

Speed High intensity