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Team Superpowers Mission

Each team takes on a five-part mission requiring different skills, aim, balance, speed, memory, and calm, and decides who does which part. Students practice a variety of skills and learn that each person brings something different to the group.

PhaseMain activitie
Duration25 min
Ages8–12
SpaceOutdoor yard
Equipmentcones, hoops, Bean bags, tennis balls, Challenge cards
IntensityModerate

How to play

  1. Set up five stations with challenge cards: aim (bean bags into hoops 5 yards away), balance (10 yards on a line with a bean bag on your head), speed (15-yard shuttle), memory (a 6-color cone sequence), and calm (a tennis ball on the back of your hand for 20 seconds).
  2. Make five teams of 5. In 2 minutes, each student names their superpower and the team assigns the tasks, one per person.
  3. First mission (8 min): the team rotates stations every 90 seconds; at each one, the chosen student performs while the rest cheer. Each task completed is worth 1 point.
  4. Second mission (8 min): each student tries a task they are not good at, coached by a teammate. Each improvement over the first try is worth 1 point.
  5. Scoring (2 min): add up both missions. All teams compare how many points they earned thanks to helping each other.
  6. Wrap-up (3 min): each student names a superpower they discovered in a teammate.

Rules

Variations

Easier

Make tasks easier: hoops at 3 yards, a 5-yard line, and a 4-color sequence.

Standard

Five varied tasks assigned by superpower plus a second mission focused on improvement.

Harder

Do the tasks in pairs from the same team with less time.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Watch that no one always gets stuck with the task nobody wants; if it happens, ask the team what that student's superpower is. The second mission is the key: stress that helping is how you win.

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