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Team Orienteering Relay

Teams of four split up an orienteering course: each member heads out alone to find two control flags and hands the map to the next runner in the exchange zone. Students practice solo navigation, running pace and responsibility to the team.

PhaseMain activitie
Duration25 min
Ages12–16
SpaceField
EquipmentMaps, Control markers, pinnies, cards
IntensityHigh

How to play

  1. Place 16 control flags around the field, each with a code. Prepare maps with 4 different legs of 2 controls each (legs 1, 2, 3 and 4) so every runner has their own route.
  2. Make 6 teams of 4 wearing matching pinnies, with one control card per team. Mark the exchange zone with cones.
  3. Each team takes 2 minutes to decide who runs which leg based on how confident they feel reading the map.
  4. On the signal the first runners go: they find their 2 controls, write the codes on the card and return to the exchange zone to hand the map and card to the next runner.
  5. When the fourth runner returns, the team turns in the card. Each wrong code adds a 1-minute penalty. One heat lasts about 8 minutes.
  6. Play 2 heats, changing the order of legs so everyone tries different routes.

Rules

Variations

Easier

Use legs with a single control visible from the exchange zone.

Standard

Each runner finds 2 controls on a medium-difficulty leg.

Harder

Use 3-control legs on maps without marked paths and place some flags in wooded areas.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Have an injured student or helper serve as the official at the exchange zone to check cards. Keep legs from crossing at the same point so nobody just follows another runner.

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