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Tag Train: New Engine Every Catch

A tag game with trains of three students holding shoulders: only the engine can tag, and when it does, the tagged player hooks on at the back and the engine goes free. Everyone rotates through every spot. Students practice group coordination, communication, and dodging.

PhaseMain activitie
Duration15 min
Ages7–10
SpaceOutdoor yard
Equipmentpinnies
IntensityHigh

How to play

  1. Mark a 20 x 20 m area. Form 3 trains of three students in a line, hands on the shoulders of the person in front; the engine wears a pinny (2 min).
  2. Practice for 1 minute walking and jogging as a train, turning left and right without letting go, while the engine calls out each turn.
  3. On the whistle, the trains chase everyone else. Only the engine can tag, with a gentle hand touch.
  4. When the engine tags someone, it takes off the pinny and goes free. The second car puts on the pinny and becomes the engine, and the tagged player hooks on as the caboose.
  5. If a train comes apart, it stops, hooks back up, and counts to three before chasing again.
  6. Play 3-minute rounds with 30-second breaks, about 4 rounds; in the last one, use trains of four.

Rules

Variations

Easier

Trains of two that speed-walk.

Standard

Trains of three jogging, with positions rotating after every tag.

Harder

Trains of four where the caboose can also tag, but only with a free hand.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

The usual mistake is an engine that runs too fast and breaks the train; praise trains that stay connected. Rotation means everyone gets to wear the pinny.

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