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Tag-Team Hunters: One Chaser at a Time

A team tag game with only one tagger on the court at a time: the rest of the team waits in its zone, and the tagger can tap out whenever they want with a high five. Students practice pacing their effort, speed, and team strategy.

PhaseMain activitie
Duration18 min
Ages9–12
SpaceOutdoor yard
EquipmentColored pinnies, cones, hoops
IntensityHigh

How to play

  1. Make 4 teams of 6 in different colored pinnies. Set up a 20 x 20 m square with cones and place a hoop in one corner as the hunting team's tag-out zone (2 min).
  2. The hunting team lines up at its tag-out zone and sends out one hunter. The other 3 teams are runners inside the square.
  3. On the whistle, the hunter chases. Each tagged runner goes to the sideline, does 5 squats, and returns; the hunting team earns one point per tag.
  4. Whenever the hunter wants, they run back to the hoop and high-five a teammate, who goes out to hunt. Every team member must go out at least once.
  5. Each turn lasts 90 seconds; one student on the hunting team counts points out loud. Then the next team hunts.
  6. After 4 turns (one per team), the team with the most points wins. Play two full cycles if time allows.

Rules

Variations

Easier

Use 60-second turns and have runners speed-walk.

Standard

90-second turns, tag out any time, and every team member hunts at least once.

Harder

Each hunter can go out a maximum of two times, so the team has to plan the tag-out order.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

At first hunters stay out too long and gas out: pause and point out that short shifts score more. Have the waiting team cheer on their hunter.

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