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Tag Games for Elementary School: Tweak the Variables

The class plays a basic tag game and modifies it by changing one variable at a time: size of the space, number of taggers, safe zones or how to get freed. They measure how long each player is running and how often they get tagged to decide which version to take to elementary school.

Illustration of the PE activity Tag Games for Elementary School: Tweak the Variables
PhaseMain activitie
Duration25 min
Ages16–18
SpaceField
Equipmentcones, pinnies, hoops, stopwatch, Worksheets
IntensityHigh

How to play

  1. Base game: tag with two taggers in pinnies on a 20 x 20 m field for 2 minutes (3 min).
  2. Explain the variable card and give each group of four one variable to change: space, taggers, hoop safe zones or freeing by a teammate (3 min).
  3. Four 2-minute tests: each one applies one group's proposal, and that group leads and observes while the rest play; after each test it records how many players stood still for more than 20 seconds and how fun it felt (12 min).
  4. Final analysis: pick the combination of variables with the most participation and write the elementary school version (7 min).

Rules

Variations

Easier

Test only two variables: space and number of taggers.

Standard

Four variables tested in 2-minute rounds with participation data.

Harder

Each group must combine two variables and predict the effect beforehand.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Remember that in elementary PE, time on task is the priority: credit students who use it as their main criterion. Keep the cards for the project portfolio.

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