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Table Tennis: Flick or Push the Short Serve

Table tennis game situation focused on the return: against a short serve, the receiver chooses between a long push and an aggressive flick. Students work on reading spin, choosing the right shot, and playing the first three hits of the point.

PhaseMain activitie
Duration20 min
Ages16–18
SpaceField
EquipmentPing-pong tables, Paddles, Ping-pong balls
IntensityModerate

How to play

  1. Set up six tables with 4 students at each (one with 5): two play and two wait to rotate in on the server's side. Each table gets 3 balls (2 min).
  2. Quick demo: the push uses an open paddle under the ball, sent deep; the flick uses the wrist, hitting over the side of the ball with the right foot under the table (3 min).
  3. Set drill: the server hits 5 short backspin serves and the receiver alternates push and flick on the teacher's call. Then switch roles (5 min).
  4. Decision game: the server chooses a short backspin or no-spin serve; the receiver reads it and picks a return. Play to 7 with live rallies; if the return wins the point outright, it counts 2 (8 min).
  5. Debrief: which cues from the server (paddle angle, wrist, sound) help tell whether there is spin? (2 min).

Rules

Variations

Easier

The server always hits the same backspin serve and says beforehand whether it goes to forehand or backhand.

Standard

Play to 7 with any short serve and a return choice between push and flick.

Harder

The receiver only gets the double point if the flick goes away from where the server is standing.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

The usual mistake is flicking with a straight arm and no step in: have them put their foot under the table. Keep spare balls in a bucket at each table so play doesn't stop.

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