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Support or Break: Two Kinds of Runs, Two Rewards

A 5v5 game that rewards two kinds of runs differently: the support run close to the ball, and the break run behind the defense. Students learn when to come short to keep the ball and when to run into space to go deep.

Illustration of the PE activity Support or Break: Two Kinds of Runs, Two Rewards
PhaseMain activitie
Duration30 min
Ages12–16
SpaceOutdoor yard
Equipmentfoam balls, pinnies, cones
IntensityHigh

How to play

  1. Explain and demonstrate both runs: support means coming toward the carrier for a short pass; break means running into the space behind the defense (4 min).
  2. 5v5 on a 30 × 15 m field: three support passes in a row earn one point, and catching in the end zone after a break run earns three (7 min).
  3. Pause with questions: when should you support and when should you break? What does the defense do to stop each one? (3 min).
  4. Game with a high defense: defenders must press in the opponent's half, so space opens behind them (7 min).
  5. Each team assigns roles: two support and the rest look to break; play, then switch roles halfway (6 min).
  6. Wrap-up: what are these runs called in the sport you play most? (3 min).

Rules

Variations

Easier

The defense plays four and the end zone is deeper.

Standard

5v5 with one point for three support passes and three for a break.

Harder

A break counts only if the previous pass was a support pass: combine both.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Mark the end zone with different-colored cones so it's visible from far away. Typical mistake: everyone breaks at once and the carrier has no short option; ask "who's supporting?"

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