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Sunday's Game: Saturday Night Counts

Before each round of a small-sided game, teams draw 'Saturday night' cards (little sleep, drinking alcohol, smoking, resting well, staying hydrated) that add or remove playing conditions. Teams adapt their tactics, and afterward the class compares the experience with evidence on alcohol, tobacco, sleep and performance.

Illustration of the PE activity Sunday's Game: Saturday Night Counts
PhaseMain activitie
Duration30 min
Ages16–18
SpaceField
Equipmentballs, pinnies, Worksheets, cones
IntensityHigh

How to play

  1. Explain the cards and their effects: alcohol means waiting two seconds before passing (slower reaction); little sleep means the team defends a wider field; smoking means walking five seconds after each sprint; good rest and hydration cancel one negative condition (3 min).
  2. 6-on-6 end-zone ball or ultimate with a ball; each team draws two cards and takes one minute to plan how to make up for them (3 min).
  3. Round 1 with the conditions drawn (6 min).
  4. Rounds 2 and 3, drawing new cards before each one (12 min).
  5. Evidence-based discussion: alcohol hurts recovery, sleep and coordination; smoking reduces aerobic capacity; sleep and rest are part of training. Each team suggests a Saturday plan that allows fun and still performing on Sunday (6 min).

Rules

Variations

Easier

Use only two card types, one negative and one positive, and play one round fewer.

Standard

Five card types, three rounds with tactical planning and an evidence-based discussion.

Harder

Cards stack from round to round, just like repeated habits.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Stress that the alcohol card is no joke and that the real effect is far worse than waiting two seconds. Alcohol is illegal for minors in Spain; frame the discussion around health, not punishment.

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