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Sudoku Jog: Fill the Grid by Relay

A long-duration game where each team solves a 4x4 sudoku by carrying cards one at a time from a distant base to their hula hoop grid. It builds endurance through intermittent running and team decision-making.

Illustration of the PE activity Sudoku Jog: Fill the Grid by Relay
PhaseMain activitie
Duration25 min
Ages12–16
SpaceOutdoor yard
Equipmenthoops, cones, Numbered cards
IntensityModerate

How to play

  1. Explain 4x4 sudoku: every row, column and 2x2 box holds 1, 2, 3 and 4 with no repeats. Teams of 5 get a 16-hoop grid with some cards already placed (4 min).
  2. First game: the card base is about 25 m away. One runner goes at a time, grabs a card and places it, or moves one already placed. The team thinks in the meantime (8 min).
  3. Short stop to check grids and talk strategy: who thinks, who runs (2 min).
  4. Second game with a harder sudoku and the base at 35 m. Now each runner can make only one move per trip (9 min).
  5. Easy jog to pick up cards and hoops together (2 min).

Rules

Variations

Easier

A sudoku with more squares already filled and the base at 15 m.

Standard

Two games with the base at 25 and 35 m.

Harder

A 6x6 grid, or every trip has to loop around a middle cone.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Make the sudokus on cards before class and keep the answer key. Short on hoops? Draw the grid in chalk and use poly spots or flat cones.

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