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Student-Refereed Datchball: Hits, Catches and Disputes

A datchball game run by a student officiating crew with a head referee, two line judges and a scorekeeper. Students practice calling fast plays and handling disputes respectfully.

Illustration of the PE activity Student-Refereed Datchball: Hits, Catches and Disputes
PhaseMain activitie
Duration30 min
Ages16–18
SpaceOutdoor yard
Equipmentfoam balls, cones, pinnies, whistles, Score sheets, stopwatch
IntensityModerate

How to play

  1. Assign roles and review the signals: valid hit, high hit, catch, line foot fault and rebound (4 min).
  2. Slow-motion rehearsal: the teacher stages tricky plays and the crew decides within five seconds (5 min).
  3. Game 1, 8 minutes, with crew A; the scorekeeper logs outs, catches and disputes (8 min).
  4. Game 2, 8 minutes, with crew B, and the players from game 1 switch roles (8 min).
  5. Review the sheets: how many disputes, how many changed the call, and which play was hardest to call (5 min).

Rules

Variations

Easier

One referee with the teacher alongside for support.

Standard

Head referee, two line judges and a scorekeeper.

Harder

Add the advantage rule: if the fouled team has a ball in play, the referee waits to see what happens.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Prepare a sheet with four columns: out, catch, dispute and overturned call. Typical mistake: the line judge watches the ball instead of the feet; place them on the center line looking side-on.

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