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Street-O with Question Controls

Just like real street orienteering, there are no flags: each control on the map is a street feature with a question that can only be answered on site. Groups of three choose which controls to visit within a time limit, practicing map reading, route choice and endurance.

PhaseMain activitie
Duration28 min
Ages16–18
SpaceAny space
EquipmentMaps, Worksheets, Pens, stopwatch
IntensityModerate

How to play

  1. Before class, mark 15 controls on a neighborhood map (a fountain, a plaque, a bench) with one question each, such as "What number is on the light pole?"
  2. Form groups of three and explain scoring (3 min): 10 points for nearby controls, 20 for middle and 30 for far.
  3. Groups get 2 minutes to study the map and plan a route before the start.
  4. Mass start: they have 18 minutes to visit any controls they choose and write answers on the worksheet.
  5. Every minute late at the finish costs 10 points; a wrong answer scores nothing.
  6. Review together (5 min): each group traces its route on the map and compares choices.

Rules

Variations

Easier

Play on school grounds with 10 controls and 12 minutes.

Standard

Play in a marked neighborhood area with 15 controls worth three values and 18 minutes.

Harder

Use a map without street names and questions with two very similar trick options.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Check every answer the same day, since a removed sign ruins a control. Stand at the busiest intersection with a whistle to manage the finish.

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