Story-Driven Acrosport Routine
Each group gets a card with a short plot (a shipwreck, building a city, a storm) and creates an acrosport routine where the stunts and transitions tell that story. It builds expression, creativity, and safe stunt technique.
How to play
- Form 5 groups of 5 and hand out one plot card per group. Each story has three parts: beginning, conflict, and ending.
- In 5 minutes, each group decides which stunt represents each part (for example, a ship, a wave that knocks it over, and an island) and what gestures or traveling moves link them.
- Build and rehearse the stunts on mats for 10 minutes, with a spotter for each one and every stunt held for at least 3 seconds.
- Add music plus expressive face and arm gestures. The routine must last 60 to 90 seconds (5 minutes of rehearsal).
- Each group performs without revealing its plot; the class tries to guess it and explains which stunt gave it away (2 minutes per group).
- Close for 2 minutes by discussing which expressive tools worked best to make the story clear.
Rules
- Use only stunts practiced in earlier lessons.
- Every stunt has a spotter and is mounted and dismounted on the count.
- Expression never justifies risk: no dramatic falls from a stunt.
- Every group member takes part on stage.
Variations
Easier
Tell the story with pair stunts and individual statues, with no three-level stunts.
Standard
A three-part routine with one stunt per part and expressive transitions.
Harder
The group invents its own plot and adds a change in musical tempo.
Adaptations
- Limited mobility: the student can be the body narrator, a seated base, or a central character without bearing weight.
- Shyness: the student takes part in group stunts in the background and picks a role with little facial expression.
- Lower strength: assign the role of flyer in low stunts or spotter with an expressive gesture.
Learning goals
- Create an acrosport routine with a narrative purpose.
- Use gestures, traveling moves, and stunts as expressive tools.
- Keep stunts safe throughout a performance.
Equipment for a class of 25
- mats: 10
- music
- speakers: 1
- cards: 5
Teacher tip
Write plots with images that translate easily into stunts: bridges, ships, towers. Check each group's routine before it performs to rule out unsafe stunts.
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