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Story-Driven Acrosport Routine

Each group gets a card with a short plot (a shipwreck, building a city, a storm) and creates an acrosport routine where the stunts and transitions tell that story. It builds expression, creativity, and safe stunt technique.

PhaseMain activitie
Duration30 min
Ages16–18
SpaceField
Equipmentmats, music, Speakers, cards
IntensityModerate

How to play

  1. Form 5 groups of 5 and hand out one plot card per group. Each story has three parts: beginning, conflict, and ending.
  2. In 5 minutes, each group decides which stunt represents each part (for example, a ship, a wave that knocks it over, and an island) and what gestures or traveling moves link them.
  3. Build and rehearse the stunts on mats for 10 minutes, with a spotter for each one and every stunt held for at least 3 seconds.
  4. Add music plus expressive face and arm gestures. The routine must last 60 to 90 seconds (5 minutes of rehearsal).
  5. Each group performs without revealing its plot; the class tries to guess it and explains which stunt gave it away (2 minutes per group).
  6. Close for 2 minutes by discussing which expressive tools worked best to make the story clear.

Rules

Variations

Easier

Tell the story with pair stunts and individual statues, with no three-level stunts.

Standard

A three-part routine with one stunt per part and expressive transitions.

Harder

The group invents its own plot and adds a change in musical tempo.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Write plots with images that translate easily into stunts: bridges, ships, towers. Check each group's routine before it performs to rule out unsafe stunts.

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