Stick Tower: Tallest One That Stands on Its Own
Each team builds the tallest possible tower with sticks, hoops, cones, and clothespins, but materials must be fetched relay-style from a far-off supply area. It combines running, planning, and team building.
How to play
- Teams of 6. Explanation and design on paper or with gestures, no touching materials (3 min).
- Relay build: the supply area is 15 meters away; one person goes at a time and brings back a single piece. The tower must stand on its own for 10 seconds (8 min).
- Measure and tour: each team visits the other towers and notes one idea worth copying (3 min).
- Second build: the tower must hold a ball on top for 10 seconds (8 min).
- Orderly teardown and discussion: what changed from the first to the second design (3 min).
Rules
- Sticks are carried upright at a fast walk, never running; other materials can be run.
- Nobody climbs on anything to build: the max height is what you can reach from the floor.
- If the tower falls, rebuild it; no material is lost.
- Every member brings back at least three pieces.
Variations
Easier
Supply area at 8 meters, two pieces per trip.
Standard
One piece per trip, open design.
Harder
Each piece has a cost and the team has a limited point budget.
Adaptations
- Limited mobility: acts as the fixed "architect" who receives pieces, or runs a shorter relay.
- Visual impairment: builds guided by a partner's voice and touch; runs relays with a guide.
- Students who freeze in groups: assign them quality control (checking the 10 seconds).
Learning goals
- Design and build a stable structure as a team.
- Combine physical effort and planning.
- Learn from other teams' solutions.
Equipment for a class of 25
- pe sticks: 30
- hoops: 15
- cones: 25
- clothespins: 30
- balls: 5
Teacher tip
Clothespins help attach sticks to hoops. If you have building blocks or cones with holes, the towers get more interesting. Mark the supply area clearly to avoid collisions.
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