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STEP Model: Adapt a Game for Everyone

In groups, students adapt a familiar game so a student profile can truly take part, using the STEP model: Space, Task, Equipment and People. They lead it with the class, and everyone judges the inclusion.

PhaseMain activitie
Duration24 min
Ages14–16
SpaceField
EquipmentTask cards, Assorted equipment, cones, soft balls
IntensityModerate

How to play

  1. Explain STEP: to adapt a game, change the Space, the Task, the Equipment or the People (groupings and roles). Make 5 groups of 5 (3 min).
  2. Each group gets a game (steal the bacon, dodgeball, tag, keep-away or relays) and a profile: a wheelchair user, a student with low vision, a Deaf student, a student who tires quickly or an autistic student overwhelmed by shouting.
  3. Design: the group changes at least one thing per STEP letter so that person truly plays, and writes it down (6 min).
  4. Test: each group explains its game in 1 minute and leads it for 2 minutes with the whole class (15 min total).
  5. After each test, thumbs up or down: Did the profile matter? Is it still fun? The group notes one improvement.

Rules

Variations

Easier

A list of STEP ideas to choose from.

Standard

Five groups adapt a game to one profile with STEP and test it.

Harder

Two profiles at once, in a single game that works for both.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Keep cones, hoops, soft balls and pinnies handy so tests don't stall. If a group gives the profile a passive role, ask, “And what does she get to decide?”

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