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Steal and Go: Five-Second Fast Break

An invasion game with hand passes where a goal is worth three points if it is scored within five seconds of a steal. Students practice the fast transition from defense to offense, running into open space, and getting back after losing the ball.

PhaseMain activitie
Duration18 min
Ages9–12
SpaceField
Equipmentcones, pinnies, foam balls
IntensityHigh

How to play

  1. Make 4 teams of 6 (one of 7) and set up 2 fields of 30 x 15 m. At each end, mark a 3 m deep end zone with cones.
  2. Play with hand passes, 3 steps, and 3 seconds with the ball. A team scores by catching a pass inside the opponents' end zone.
  3. A regular goal is worth 1 point. If a team intercepts and scores within 5 seconds, it is worth 3 points.
  4. The student waiting on the sideline, or the teacher, counts out loud from one to five after each steal so everyone can hear.
  5. After each goal, the team that was scored on inbounds from its end zone. Play 3 periods of 4 minutes and switch opponents in the second.
  6. Between periods, take 1 minute to talk: who sprints forward after a steal, and who gets back on defense after a turnover?

Rules

Variations

Easier

Give the fast break 7 seconds and use a 25 x 15 m field.

Standard

A goal within 5 seconds of a steal is worth 3 points.

Harder

The team that lost the ball earns a point if it stops the score within those 5 seconds.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Because steals pay off so much, some players stop defending and wait for the break; remind them that no steal means no triple. Keep the fields well apart because there is a lot of sprinting.

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