Star Orienteering: Split the Controls and Report Back
Star-format orienteering around the school grounds: each control is a there-and-back run from the team's base. Team members split up the controls and, on returning, must describe exactly what is on the marker to a teammate who writes it down; the team scores only if the description matches.
How to play
- Explain the star format and the team sheet: 18 controls with a code and a symbol on each marker (3 min).
- Six teams of five with marked bases; each team splits the controls among its members based on distance and each person's pace (4 min).
- Race: each runner heads out with the map to a control, memorizes the code and symbol, and returns to base to dictate them to the recorder, then heads out to the next control; the recorder switches every five minutes so everyone runs and records (15 min).
- Check against the answer key: each correctly described control earns a point and each error loses half a point (4 min).
- Analysis: teams compare how they split the controls and whether it worked well (4 min).
Rules
- Run only within the marked grounds, staying inside the areas shown on the map.
- Walk in hallways and around corners; no running.
- Do not touch or move any marker.
- Teams may not share information with each other.
Variations
Easier
Markers have only a number, and the course is cut to 10 nearby controls.
Standard
18-control star course with team planning and required verbal reports.
Harder
Each marker holds a small picture or phrase that must be described in detail, with a time limit and penalty.
Adaptations
- Limited mobility: serves as the fixed recorder and the team's planning strategist, and visits the accessible controls.
- Visual impairment: runs with a guide and describes the marker by touch, using a raised design on each one.
- Low fitness: the team assigns them the nearest controls, so the result depends on smart planning.
Learning goals
- Read the map quickly and choose routes in a there-and-back format.
- Plan as a team how to split tasks based on each member's abilities.
- Pass on precise information while fatigued.
Equipment for a class of 25
- school maps: 30
- control markers: 18
- worksheets: 6
- stopwatch: 1
Teacher tip
The star format lets you keep an eye on the whole class from the bases. If space is tight, use one control for two teams with different codes.
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