Standing or Crouch Start: A 10 m Experiment
Students use slow-motion video to compare which start gets them through the first 10 m fastest: standing, three-point or crouch start without blocks. The goal is to find out from their own data which technique works best and why.
How to play
- Demonstrate the three starts and the commands (“on your marks,” “set” and signal) (4 min).
- Form groups of four with rotating roles: runner, starter, filmer at the 10-meter line and recorder (2 min).
- Each runner does two trials of each start; the filmer records the finish in slow motion and the starter gives a signal that shows up in the shot (12 min).
- Using the video app, the group times each trial from the signal to the chest crossing the line (4 min).
- Each group reports which start won for most of its members and looks for a technical reason (3 min).
Rules
- Lanes are 6 feet apart and the slowdown zone has at least 10 m of clear space.
- The filmer stands outside the lane, never on the running line.
- Do two half-speed practice starts before the crouch start.
- Videos are deleted at the end of class and not shared outside the group.
Variations
Easier
Compare only two starts and time them with a handheld stopwatch.
Standard
Three types of start, two trials each, timed with video.
Harder
Add a 5-meter split to see which start wins the first stretch and which wins by the end.
Adaptations
- Limited mobility: compares a standing start pushing with one hand versus two hands in the wheelchair.
- Hearing impairment: the start signal is a dropped colored pinny.
- Autism: starts as the recorder to watch the procedure before running.
Learning goals
- Learn and perform different sprint start techniques.
- Measure performance with digital tools and compare data.
- Justify choosing a technique based on evidence.
Equipment for a class of 25
- cones: 20
- tablets or phones: 7
- tape measure: 2
Teacher tip
For accurate timing, the signal must be visible in the video: an arm dropping beside the start line works well. Phones that shoot at 120 or 240 fps are accurate enough.
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