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Sprint Orienteering with Interval Starts

A sprint-format orienteering race around the school grounds: a detailed map, closely spaced controls, and individual starts every 30 seconds. Students must read the map at speed, make quick decisions, and avoid getting pulled along by whoever started ahead of them.

PhaseMain activitie
Duration25 min
Ages14–16
SpaceField
EquipmentMaps, Control markers, Clothespins, cards, stopwatch
IntensityHigh

How to play

  1. Before class, place 12 controls around campus, each with a clothespin or a different letter, and set up two 8-control courses (A and B) in a different order.
  2. Explain the three start boxes (3 min): at –2 minutes pick up the card, at –1 get the map face down, and at 0 go on the whistle.
  3. First heat (8 min): students start one at a time every 30 seconds, alternating A and B, and mark their card at each control.
  4. At the finish, record the time and add one minute per missing or wrong control. While waiting, finishers tell another runner where they hesitated (2 min).
  5. Second heat (8 min): everyone runs the other course, with the start order reversed.
  6. Wrap-up (4 min): compare times and the best routes between two specific controls.

Rules

Variations

Easier

Use a 5-control course with starts every minute and the route to the first control drawn on the map.

Standard

Run two 8-control courses with starts every 30 seconds and penalties for wrong controls.

Harder

Run a 12-control course with traps, such as two similar controls close together, and hand out the map only as the runner crosses the start line.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Prepare the start list and numbered maps before class: interval starts only work if they run on time. Ask an injured or sitting-out student to run the stopwatch.

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