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Spoons Card Game Dash

An active version of the card game Spoons: the group passes cards until someone collects four of a kind and heads for the spoon cone, and then everyone may go. Students practice divided attention, reaction time, and handling emotions, with no one sitting out.

PhaseMain activitie
Duration20 min
Ages8–12
SpaceGym or classroom
EquipmentDeck of playing cards, Spoons, cones
IntensityModerate

How to play

  1. Make 5 groups of 5 sitting in circles. Put a cone with 4 plastic spoons 4 m (13 ft) from each circle, one fewer than players (2 min).
  2. Each player holds 4 cards. The dealer draws from the deck and passes a card left; everyone passes nonstop and never holds more than 4.
  3. A player with four of a kind lays the cards face down and power-walks to grab a spoon, sneakily if they like. As soon as anyone stands, everyone may go.
  4. Four of a kind earns 3 points and each spoon earns 1. The student without a spoon isn't out; they deal the next hand.
  5. Play about 8 hands of 1 to 2 minutes. Halfway through, move the cone to 6 m (20 ft) or require touching a wall first (16 min).

Rules

Variations

Easier

A pair is enough and the cone is 2 m (6 ft) away.

Standard

Four of a kind, cone at 4 m (13 ft), and one fewer spoon than players.

Harder

Circle another cone before grabbing a spoon, with two spoons missing.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Use plastic spoons and keep cones away from desks. Passing starts slowly, so encourage the dealer to speed up gradually.

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