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Spoke Relay: Clockwise and Counterclockwise

A classic relay where teams sit in lines like the spokes of a wheel and the runner circles the whole wheel on the outside in the direction the teacher calls. Students work on turning direction, laterality on a curved run and reaction speed.

PhaseMain activitie
Duration15 min
Ages7–11
SpaceOutdoor yard
Equipmentcones, hoops
IntensityHigh

How to play

  1. Place a hoop in the center and 10 cones in a circle about 25 feet in radius. Five teams of 5 sit in lines from the hoop outward, like spokes (2 min).
  2. "Clockwise!" means running like the hands of a clock, with the center on your right; "Counterclockwise!" puts the center on your left. Everyone points to show it (1 min).
  3. First round at a fast walk: the last student in each line circles outside the cones in the called direction and sits in the first spot by the hoop; the others scoot back one spot (3 min).
  4. Scored round at a run: the first runner seated earns 2 points, the rest 1; going the wrong way means returning and starting again (4 min).
  5. Late signal: runners stand on "Go!" and the direction is called once they're up (3 min).
  6. Switch round: halfway around, shout "Switch!" and every runner reverses (2 min).

Rules

Variations

Easier

15-foot circle at a fast walk.

Standard

25-foot circle at a run, direction called on standing.

Harder

Reverse halfway around and side-shuffle the second half.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

The risky moment is reversing direction: save "Switch!" for the end and only use it once lines run in an orderly way. The outer cones keep runners from cutting inside.

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