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Sock Balls: Workshop and Soft-Tag Game

Each student makes a sock ball and uses it in a tag game where you tag by hitting someone below the waist with a throw. It works on dodging, accurate throwing and role-switching with no elimination.

Illustration of the PE activity Sock Balls: Workshop and Soft-Tag Game
PhaseMain activitie
Duration30 min
Ages12–14
SpaceOutdoor yard
EquipmentOld socks, pinnies
IntensityHigh

How to play

  1. Workshop: roll two socks inside a third, turn it out and knot it; check that it barely bounces and doesn't hurt (6 min).
  2. Target practice at the base of a cone, close and far (4 min).
  3. Tag: three taggers with pinnies and balls; if you're hit below the waist, take the pinnie and ball and become a tagger (8 min).
  4. Lifeguard version: someone about to be tagged can high-five a teammate and is safe for three seconds (8 min).
  5. Quick talk: which throws were fair and which weren't, and how the waist rule went (4 min).

Rules

Variations

Easier

Smaller area and taggers walk.

Standard

Three taggers and the lifeguard rule.

Harder

Five taggers who may only throw with their non-dominant hand.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Give a few days' notice so students bring three odd socks. If someone throws hard or high, they sit out one turn as a helper. The balls are useful in many later lessons.

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