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Snack Market: Trade and Build Your Fuel

A relay and strategy game where each team collects food cards from a central market. With them, teams build snacks that fit three moments with physical activity.

Illustration of the PE activity Snack Market: Trade and Build Your Fuel
PhaseMain activitie
Duration25 min
Ages12–14
SpaceOutdoor yard
EquipmentFood cards, hoops, cones
IntensityModerate

How to play

  1. Five teams. The teacher presents three situations: one or two hours before practice, recess with a pickup game, and after the game. There are four card types: energy, muscle repair, fruit or veggie, and drink (3 min).
  2. Collection relay: one runner at a time grabs a face-down card from the market hoop and runs back to tag the next teammate (6 min).
  3. Market round: each runner may take one card back to the market and swap it. They can look at the new card for just 3 seconds before deciding (6 min).
  4. Build: each team lays out its cards in three hoops, one per situation (4 min).
  5. Walk-through on the move: teams jog around the other bases and leave a cone on the snack that best fits its situation (4 min).
  6. Wrap-up: there are no forbidden foods, just better and worse moments; water is the go-to drink (2 min).

Rules

Variations

Easier

A single situation (recess) and face-up cards.

Standard

Three situations and face-down cards.

Harder

Add a fourth situation (all-day tournament); every snack must be easy to carry in a backpack.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Make about 60 varied cards, including pastries and soda, so you can talk about «sometimes foods» without demonizing them. If anyone comments on someone's body, stop it right away and steer back to energy and performance.

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