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Smugglers and Customs Officers

A traditional strategy game: smugglers try to cross the field with an object hidden in a fist while customs officers tag and search them. Since everyone pretends to carry it, the team must plan decoys, distractions and support runs.

PhaseMain activitie
Duration20 min
Ages12–16
SpaceField
Equipmenttennis balls, pinnies, cones
IntensityHigh

How to play

  1. Mark a 30 x 20 yard field with a 3-yard safe zone at each end. Make 2 teams of 12 or 13 in two colors of pinnies (2 min).
  2. Smugglers huddle in their zone and secretly hand out 3 tennis balls; everyone moves with both fists closed (1 min).
  3. On the signal, they try to reach the opposite safe zone. A customs officer who tags a smuggler says "Customs," and the smuggler opens both hands: a ball is confiscated; if empty, the smuggler returns to the start zone and may go again.
  4. Each ball that reaches the safe zone is worth 2 points. Rounds last 90 seconds, with a 30-second huddle before each to plan who carries it.
  5. Switch roles after 3 rounds; play 2 full cycles (14 min).
  6. Wrap-up: each team shares which decoy worked best (2 min).

Rules

Variations

Easier

Customs officers may only move in the middle half of the field.

Standard

Three hidden balls, 90-second rounds and a search on every tag.

Harder

Add a golden ball worth 5 points that only its carrier knows about.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Honesty when opening hands is the heart of the game; if someone hides a ball, stop play and talk about fair play. Change the number of balls to balance the teams.

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