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Sleep Thieves: Guard Your Hours

A steal-the-treasure game where each team guards its «hours of sleep», and thief cards (late screens, caffeinated drinks, late dinners) or protector cards (a routine, phone outside the room) change the rules. Students learn what helps and what hurts rest.

Illustration of the PE activity Sleep Thieves: Guard Your Hours
PhaseMain activitie
Duration25 min
Ages12–14
SpaceOutdoor yard
Equipmenthoops, Bean bags, pinnies, Thief and protector cards, cones
IntensityHigh

How to play

  1. Setup: four teams, each with a bed (hoop) in its corner holding 9 beanbags, its «hours». You may steal one beanbag per trip; if you are tagged in enemy territory, go home empty-handed (3 min).
  2. Round 1 with no cards to learn the game (4 min).
  3. Rounds 2 and 3: each team draws a card. Thieves: «late-night screens» (one player short for the first minute), «caffeinated drink» (too jittery to defend near your bed), «late dinner» (walking only for the first 20 seconds). Protectors: «regular bedtime» (one extra defender), «phone out of the bedroom» (steal two beanbags per trip), «dark room» (double safe zone). Count hours after each round (8 min).
  4. Quick talk: what sleep thieves do you know? Teens are advised to sleep 8 to 10 hours (3 min).
  5. Final round: each team picks any protector card (4 min).
  6. Count and pledge: each team names one protector it will try this week (3 min).

Rules

Variations

Easier

Small field and no thief cards.

Standard

Thief and protector cards.

Harder

Draw two cards each round, and the team decides which protector cancels which thief.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Mark four quadrants with cones so every team's territory is clear. Do not ask what time students go to bed: talk about the thieves in general.

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