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Six Thinking Hats Game Review

Groups review the game or drill they just played using Edward de Bono's six thinking hats: each color forces a single point of view. Students practice critical thinking, decision-making, and listening.

PhaseCool-down
Duration10 min
Ages16–18
SpaceGym or classroom
EquipmentCardstock
IntensityLow

How to play

  1. Make groups of 6 sitting in a circle and give each group six colored cards: white, red, black, yellow, green, and blue (1 minute).
  2. Explain each color: white for facts, red for feelings, black for problems, yellow for what went well, green for new ideas, blue for the summary and conclusion.
  3. Each student takes a card and has 1 minute to come up with two comments about the game from that point of view.
  4. Taking turns in the order white, red, yellow, black, green, each student speaks for 30 seconds while the rest only listen.
  5. The student holding blue sums up in 1 minute and proposes one specific decision for next class.
  6. Cards pass one seat to the right and the group does a quick 2-minute round with just one idea per person.
  7. Each blue-hat speaker shares the group's decision with the whole class (1 minute).

Rules

Variations

Easier

Use only four colors, white, red, yellow, and black, and the teacher gives the final summary.

Standard

Use all six colors with one full round and one quick rotation.

Harder

The group must come away with a plan of two tactical adjustments backed by facts from the white hat.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Make laminated card sets with the meaning printed on them so you can reuse them all year. Don't let the group skip the red hat: saying frustration out loud usually calms everyone down.

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