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Single-Clock Game Day: Central Timekeeper and Rotations

A mini-sports game day on three courts synced to one central timekeeper with a whistle code; the event staff collects scores and announces rotations, aiming for zero delays. It builds event time management.

PhaseMain activitie
Duration30 min
Ages16–18
SpaceField
Equipmentstopwatch, whistles, pinnies, cones, balls, Worksheets
IntensityHigh

How to play

  1. Three courts with cones: 3v3 basketball, soccer and team handball. Make 6 teams of 3 and a staff of 7: timekeeper, announcer, two runners, standings keeper and two court managers who referee (4 min).
  2. Explain the code: one long whistle, start; two short, stop; three short, rotate. Games last 4 minutes and rotations 1 minute max (2 min).
  3. Five rounds, a full 6-team round robin: three games at once, and every team changes court and opponent following a chart; the third game is self-officiated (20 min).
  4. When a game ends, the winning captain fills out a slip and a runner takes it to the table; the announcer calls the next courts and the table logs the round's delay until every court is ready (included in the time above).
  5. Wrap-up: announce the final standings and total delay; the staff explains what they'd change to cut it (4 min).

Rules

Variations

Easier

Two courts, 5-minute games and the teacher as central timekeeper.

Standard

Three courts, whistle code, runners and delay tracking.

Harder

The staff builds the chart during class and a fourth court is added.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Put the central table where every court is visible and tape the rotation chart at each court.

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