Sidewalk Chalk Obstacle Path
Students follow a path drawn in chalk on the blacktop, with symbols that tell them to jump, spin, balance or change direction. They practice jumping, balance and reading signals, and in the second half each group designs its own section.
How to play
- Before class draw a 40-yard path: circles for two-foot jumps, footprints for hopping, zigzag lines for balance, spirals for spinning and arrows for direction changes.
- Explain the symbol key (2 min) and send students one at a time every 5 seconds to avoid bunching.
- First laps (5 min): go at a comfortable pace and jog back along the outside.
- Second part (5 min): the teacher changes the cue each lap, such as walking backward on the lines or not touching the edges.
- Third part (6 min): groups of 5 with one piece of chalk draw a new 5-yard section with at least three symbols and test it.
- Finish (2 min): the whole class runs the full path with the new sections.
Rules
- Keep a safe gap from the person in front.
- No passing on the path.
- Draw only in the marked area and return the chalk to the bucket.
- If someone falls, everyone waits until they are up.
Variations
Easier
Fewer symbols, spaced farther apart, with two-foot landings.
Standard
A 40-yard path with five symbols and group-designed sections.
Harder
Do it with a beanbag on the head or within a target time.
Adaptations
- Limited mobility: a parallel lane with curves and stop points for a wheelchair or walker.
- Visual impairment: big, bold symbols and a partner guiding by voice.
- Lower skill: skip the hardest symbols and use an easier one beside it.
Learning goals
- Jump, spin and balance by following symbols.
- Read a key of signals while moving.
- Create a path section for classmates as a group.
Equipment for a class of 25
- sidewalk chalk: 10
Teacher tip
Draw symbols big, at least a hand span, and leave 3 feet between them so jumps are safe. Avoid areas with sand or leaves, which get slippery.
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