Sideline Mediators: The Game With No Referee
An Ultimate-style flying disc game with no referee, where two student mediators help the players themselves agree on close calls. Mediators don't decide; they guide a listen-and-propose protocol.
How to play
- Review the basic rules: move the disc only by passing, no contact, and score by catching it in the end zone (4 min).
- Practice the protocol with two acted-out plays: stop, each side says what they saw in one sentence, the mediator sums up and asks “What do you suggest?” (6 min).
- 6v6 on two fields with two mediators in armbands per field; anyone can call “mediation” by holding the disc up (10 min).
- Switch mediators and teams; the teacher only watches and notes how disputes get solved (10 min).
- Group share: which proposals worked best? How did it feel to mediate? (5 min).
Rules
- Mediators don't decide or blow a whistle: they only manage turns and ask for proposals.
- Each side speaks once, without interrupting, using “I” statements: “I saw…”.
- No agreement within 30 seconds means a redo from the last pass.
- No contact: defenders stay an arm's length from the thrower.
Variations
Easier
4v4 on a smaller field, with mediation only for contact calls.
Standard
6v6 with mediation for any dispute.
Harder
No designated mediators: the two players involved run the protocol on their own.
Adaptations
- Deaf or hard-of-hearing students: the mediator carries a card with the three steps written out.
- Injured students or students who can't run: serve as a mediator for longer stretches.
- Students new to the disc: may play with a foam ball, which is easier to catch.
Learning goals
- Settle game disputes by agreement, without an outside authority.
- Practice listening and using “I” statements.
- Keep the game flowing with cuts and passes.
Equipment for a class of 25
- flying disc: 2
- pinnies: 12
- cones: 16
- armbands: 4
Teacher tip
Pick respected students as the first mediators, but not always the same ones. The common mistake is the mediator ending up making the call; remind them of their key line: “What do you suggest?”.
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