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Short Route, Guarded Route: Relay With Sentries

A team relay with two routes to the finish: the long detour is safe, and the short cut runs through a zone with sentries who can tag you and send you back. Each runner chooses a route based on their speed and what they see.

Illustration of the PE activity Short Route, Guarded Route: Relay With Sentries
PhaseMain activitie
Duration20 min
Ages12–16
SpaceOutdoor yard
Equipmentcones, batons, pinnies
IntensityHigh

How to play

  1. Setup: a U-shaped outbound course of cones (about a 40 m detour) and a 15 m shortcut through the middle with two sentries in pinnies (3 min).
  2. Practice round: everyone runs each route once to feel the difference (4 min).
  3. Relay: four teams, baton in hand; anyone tagged in the shortcut goes back to its start and must take the detour (5 min).
  4. Switch sentries and timeout: each team decides who takes which route (2 min).
  5. Final relay with two sentries who can roam the whole shortcut (5 min).
  6. Discussion: when was the risk worth it? (1 min).

Rules

Variations

Easier

Only one sentry, who has to stay inside a hoop.

Standard

Two sentries in a 15 × 5 m zone.

Harder

The shortcut has two zones with different sentries and an escape route to the detour halfway.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Make the detour two to three times the shortcut; any longer and nobody picks it. Common mistake: the sentry plants in the middle of the shortcut; ask them to move and not block.

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