Short Route, Guarded Route: Relay With Sentries
A team relay with two routes to the finish: the long detour is safe, and the short cut runs through a zone with sentries who can tag you and send you back. Each runner chooses a route based on their speed and what they see.
How to play
- Setup: a U-shaped outbound course of cones (about a 40 m detour) and a 15 m shortcut through the middle with two sentries in pinnies (3 min).
- Practice round: everyone runs each route once to feel the difference (4 min).
- Relay: four teams, baton in hand; anyone tagged in the shortcut goes back to its start and must take the detour (5 min).
- Switch sentries and timeout: each team decides who takes which route (2 min).
- Final relay with two sentries who can roam the whole shortcut (5 min).
- Discussion: when was the risk worth it? (1 min).
Rules
- Sentries tag with a hand on the shoulder and don't block with their body.
- Pass the baton hand to hand, never thrown.
- Detour and shortcut don't cross: one-way flow marked with cones.
- Sentries rotate every relay so everyone runs.
Variations
Easier
Only one sentry, who has to stay inside a hoop.
Standard
Two sentries in a 15 × 5 m zone.
Harder
The shortcut has two zones with different sentries and an escape route to the detour halfway.
Adaptations
- Limited mobility: plays sentry with a pool noodle, or runs a shorter adapted detour.
- Visual impairment: runs the detour with a guide, and their leg counts double for the team.
- Less confident students: can always choose the detour, no questions asked.
Learning goals
- Weigh risk and reward in a quick decision.
- Keep up speed across repeated runs.
- Match team strategy to each person's abilities.
Equipment for a class of 25
- cones: 24
- relay batons: 4
- pinnies: 4
Teacher tip
Make the detour two to three times the shortcut; any longer and nobody picks it. Common mistake: the sentry plants in the middle of the shortcut; ask them to move and not block.
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