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Shadow General: Find Who Frees the Team

Capture the flag where each team has a secret general, the only player who can free the jail; if the opponents find and tag the general, the team loses rescues for a while. It adds deduction and bluffing to the chase.

Illustration of the PE activity Shadow General: Find Who Frees the Team
PhaseMain activitie
Duration30 min
Ages13–16
SpaceField
Equipmentpinnies, cones, Scarves, hoops, Slips of paper
IntensityHigh

How to play

  1. Hand out folded slips in each team: one says "general" and the rest are blank; nobody shows theirs (3 min).
  2. Explain the field and the key rule: two halves, a scarf in a hoop at the back and a two-hoop jail for each team; if a defender tags the general, the general says so and the team loses rescues for one minute (3 min).
  3. First half: anyone tagged on the enemy side goes to jail, and only the general can free prisoners with a high five; others can pretend to try, to throw the other team off (10 min).
  4. New deal and second half: each team gets one chance to call out who the other general is; a correct guess scores a point (10 min).
  5. Score and discussion: how did you protect your general and how did you bluff? (4 min).

Rules

Variations

Easier

Two generals per team, and guesses cost nothing.

Standard

One general per team and one guess.

Harder

The general secretly changes halfway: the teacher hands out a new slip.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Without an active general, prisoners walk out after a minute, so nobody sits out for long. Common mistake: the general heads straight for the jail and gives themselves away; let teams discover that on their own.

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