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Settlers on the Run: Gather, Trade and Build

A long-duration strategy game where teams carry colored resources from a central bank one at a time and trade to complete buildings. It builds intermittent endurance and cooperative decision-making.

Illustration of the PE activity Settlers on the Run: Gather, Trade and Build
PhaseMain activitie
Duration30 min
Ages13–16
SpaceOutdoor yard
EquipmentColored flat cones, hoops, Building cards, pinnies
IntensityModerate

How to play

  1. Explain the resources: red (brick), blue (water), green (wood) and yellow (wheat). Each building card needs a mix, for example 2 red and 1 green for a house (4 min).
  2. Gathering round: the bank is in the middle, about 25 m from each base. One resource per trip and the team decides what to ask for (8 min).
  3. Market: gathering stops and teams trade one-for-one in the center, walking (4 min).
  4. Second gathering round with two new cards worth more if finished before time runs out (10 min).
  5. Each team counts its buildings and explains its best decision (4 min).

Rules

Variations

Easier

Cheaper buildings and the bank at 15 m.

Standard

Two gathering rounds with a market in between.

Harder

The bank is covered with a cloth so you only see the color after you pick it.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

No colored flat cones? Clothespins, bottle caps or beanbags work. The market doubles as active recovery: keep it to 4 minutes or less.

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