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Set Your 4x50 Order: Data-Driven Relay Strategy

Teams use data to decide the order of their four runners in a 4x50 relay, considering the start, the curve, receiving and top-end speed. They test two different orders and compare the results on the stopwatch.

Illustration of the PE activity Set Your 4x50 Order: Data-Driven Relay Strategy
PhaseMain activitie
Duration30 min
Ages16–18
SpaceField
Equipmentbatons, cones, stopwatch, Worksheets
IntensityHigh

How to play

  1. Describe the profile for each leg: good starter, good on the curve, good receiver and fastest finisher (3 min).
  2. Each student runs one flying 30 m and records the time on the team worksheet (6 min).
  3. Teams of four study their data and choose order A, justified in writing (4 min).
  4. First 4x50 race with order A and exchange zones marked with cones (5 min).
  5. Teams change the order based on what they saw and race with order B (7 min).
  6. Teams compare times for A and B and explain which decision worked better (5 min).

Rules

Variations

Easier

Run a 4x30 on a straightaway, with no curve.

Standard

4x50 with two different orders chosen from data.

Harder

Teams predict their relay time, and the closest prediction wins.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

If the schoolyard has no curve, mark one with cones around a soccer goal. Let teams get the first order wrong: the comparison is the most valuable part of the class.

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