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Self-Defense Scenarios: Avoid, Alert, Escape

A circuit of self-defense scenarios where groups of 4 act out everyday risky situations read from cards and decide in the moment whether to avoid, alert, or escape. It brings together distance, a firm voice, and previously learned escapes, with a debrief after each case.

PhaseMain activitie
Duration25 min
Ages16–18
SpaceField
Equipmentcards, cones, mats
IntensityModerate

How to play

  1. Groups of 4 and four stations marked with cones and mats, each with 3 scenario cards: a bus stop at night, someone who insists on walking you home, a backpack grab, a group surrounding you on the street (3 min).
  2. Each case has a lead, an actor who creates the situation at low intensity, and two observers with a three-question sheet: Did they see it coming? Did they use voice and distance? Did they look for help?
  3. Role-play (1 min per case): the actor follows the card script; the lead decides and acts: cross the street, ask a specific person for help, use the fence stance and voice, or break free and walk away.
  4. Debrief (1 min): the observers give feedback and the group suggests another possible response. Repeat with a new lead until all 4 have had the role.
  5. Rotate stations every 5 minutes on the whistle; four stations total (20 min).
  6. Wrap-up (2 min): share the most useful responses and real resources: 911 and trusted adults.

Rules

Variations

Easier

The lead knows the scenario ahead of time and plans it with the group.

Standard

Cards are read on the spot with live decisions.

Harder

The actor changes one detail without warning and the lead has to adapt.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Write the cards in everyday language without details that could upset anyone. Stay close to the backpack-grab station, the only one with contact.

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