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Seizure in the Gym: Space, Head, Clock

Groups simulate how to help someone having a seizure: clear objects away, protect the head, don't hold them down or put anything in their mouth, time it, and then place them in the recovery position. It includes talking about epilepsy openly and respectfully.

Illustration of the PE activity Seizure in the Gym: Space, Head, Clock
PhaseMain activitie
Duration20 min
Ages12–16
SpaceAny space
Equipmentmats, Stopwatches, Case cards, Sweatshirts
IntensityLow

How to play

  1. Short talk: what a seizure is, that epilepsy is common, and that people with epilepsy can play sports normally (4 min).
  2. Teacher demo with a volunteer lying still: the teacher narrates the seizure while the group responds (3 min).
  3. Groups of four with roles: one clears objects and people, one protects the head with a folded sweatshirt, one times it and one calls for help (6 min).
  4. When the narration says 'it's over': check breathing, place in the recovery position and talk calmly until they recover (4 min).
  5. Case cards: when to call 911 (seizure lasting over 5 minutes, first seizure, injured, doesn't regain consciousness, happens in water) (3 min).

Rules

Variations

Easier

Only the basic sequence: space, head, clock.

Standard

Full sequence ending with the recovery position.

Harder

Cases with complications: a seizure in the pool, someone hurt in the fall, or a second seizure right after.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

If any student has epilepsy, check their seizure action plan before the lesson. Common mistake: holding the arms to 'calm them down'; remind students you protect, you don't restrain.

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