Secret Shortcut: A Doping Decision Relay
Team relays around a circuit with a forbidden shortcut: before each round, the team secretly decides whether to take it, knowing there may be a random test. The game mirrors the doping dilemma and opens a discussion about pressure, risk and health.
How to play
- Mark a 40-meter circuit with an inner cone gate that cuts 10 meters off; explain that going through the gate is the 'shortcut,' which gives an advantage but is against the rules (3 min).
- Six relay rounds in teams of five; before each one, the team secretly decides with a face-down card whether to take the shortcut (12 min).
- After each round, roll a die: on a 5 or 6 there is a test, and any team that used the shortcut loses that round's points and draws a card with a real health effect of doping (2 min).
- Tally and discussion: why teams did or did not use the shortcut, who pushed for it, what happens if nobody is watching and what health effects piled up (6 min).
- Connect to real cases and to the work of the World Anti-Doping Agency and the Spanish agency (CELAD) (2 min).
Rules
- Each team's decision is secret and respected: no one reveals another team's choice.
- Run on the outside of the cones on turns to avoid collisions.
- The penalty is never extra running: teams only lose points and draw a card.
- Tag off by touching hands, never pushing.
Variations
Easier
Testing happens only on a 6, and four rounds are played.
Standard
Six rounds with testing on a 5 or 6 and health effect cards.
Harder
Only the top two teams get tested, as in many competitions, and the class debates whether that is fair.
Adaptations
- Limited mobility: uses a shorter adapted route that counts the same and decides with the team.
- Hearing impairment: the die result and the start signal are shown with a raised hand.
- Low fitness level: the team can split laps so no one runs more than one per round.
Learning goals
- Reflect on the ethical dilemmas that lead to doping.
- Learn about the health risks of doping and the role of testing.
- Keep playing fair even when cheating offers a short-term advantage.
Equipment for a class of 25
- cones: 30
- cards: 30
- dice: 1
Teacher tip
Prepare about 12 cards with documented effects, such as heart rhythm problems, tendon ruptures, hormonal disorders or anxiety. Do not single out any team in the discussion: analyze decisions, not people.
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