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Secret Immunity: Tag With Hidden Cards

A tag game in which some players secretly hold an immunity card or a rescue card, and nobody knows who. It keeps everyone in the game and makes students watch and reason while they run.

Illustration of the PE activity Secret Immunity: Tag With Hidden Cards
PhaseMain activitie
Duration20 min
Ages12–14
SpaceOutdoor yard
EquipmentPlaying cards, pinnies, cones
IntensityHigh

How to play

  1. Deal cards face down: face cards = immune (can't be frozen), aces = rescuer, everything else = regular player. Everyone checks their card and pockets it (2 min).
  2. Round 1 with five chasers in pinnies: anyone tagged freezes with legs apart; if they have a face card, they show it and keep playing (4 min).
  3. Rescuers free frozen players by crawling through their legs or giving a high five, but they reveal themselves by doing it (3 min).
  4. Round 2: new deal and new chasers; chasers may talk to each other to work out who's immune (5 min).
  5. Round 3: if a chaser points at someone and says "You're immune" and is right, that player becomes a regular player (4 min).
  6. Wrap-up: what clues gave people away? (2 min).

Rules

Variations

Easier

More rescuers, and rescues with a high five.

Standard

Four face cards and four aces in the deal.

Harder

Add a traitor card (the joker): it looks normal, but if a chaser tags its holder, they become a chaser without a pinnie.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Use an old deck of cards; if you don't have one, cardstock cards with a symbol work. Common mistake: showing your card to a friend; warn that if cards get revealed, you'll deal again.

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