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Score-O with a Declared Route

In this score orienteering race, each pair draws the route it will take on the map before starting and predicts how many points it will score; if it completes the plan on time, it earns a bonus. Students practice planning, estimating distance, and pacing.

PhaseMain activitie
Duration25 min
Ages14–16
SpaceField
EquipmentMaps, Control markers, stopwatch, Pencil
IntensityHigh

How to play

  1. Spread 15 control markers across the park or field: close ones are worth 10 points, mid-range 20, and far ones 30, as shown on the map.
  2. Pair students up and give them 4 minutes to pencil in their route and write their predicted score in the corner of the map.
  3. The teacher checks and initials each map; from then on, the route cannot change.
  4. Mass start: pairs have 12 minutes to complete their route and get back to the finish.
  5. Subtract 10 points for every minute late; a pair that finishes on time with every declared control gets 20 bonus points.
  6. In the final 5 minutes, each pair compares its prediction with its result and explains why it hit or missed.

Rules

Variations

Easier

Give 15 minutes and only two point values for the controls.

Standard

Declared route, 12 minutes, and a 10-point penalty per minute late.

Harder

Pairs must also declare the exact order and their predicted time for each half of the route.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Stress that the winner is whoever knows themselves best, not whoever runs fastest: many pairs get too ambitious. Put the finish somewhere visible and keep the stopwatch running the whole time.

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