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Schoolyard Stratego: Hidden Ranks in the Pinny

A movement version of Stratego: every player keeps a card with a hidden rank from 1 to 6 in their pinny pocket, plus a spy and two fixed mines. When a player tags an opponent, both show their card and the lower rank goes back to base; a team wins by capturing the opposing flag.

Illustration of the PE activity Schoolyard Stratego: Hidden Ranks in the Pinny
PhaseMain activitie
Duration30 min
Ages16–18
SpaceOutdoor yard
Equipmentpinnies, Worksheets, cones, Scarves
IntensityHigh

How to play

  1. Explain the ranks: 6 general (one), 5 colonel, 4 captain, 3 sergeant, 2 private, spy (beats the general only if the spy tags first) and mine (two per team, cannot move and beats everyone except a 2) (4 min).
  2. Each team hands out cards in secret and decides the starting setup and who guards the flag (4 min).
  3. Game 1: when tagged, both players stop, quietly show each other their card, and the loser runs back to base and touches the return cone; on a tie both go back (9 min).
  4. Tactical break: each team shares which opposing ranks it thinks it has spotted and reassigns its cards (4 min).
  5. Game 2 with new cards and switched sides (7 min).
  6. Discussion: when is it worth revealing a high-ranked player and when should you hide them (2 min).

Rules

Variations

Easier

Use only three ranks (high, medium and low) with no spy or mines.

Standard

Ranks 2 to 6 with a spy and two mines, two games with secret reassignment.

Harder

A team may promote a private who makes three captures by swapping their card for a higher rank.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Keep spare cards in case some get lost. Stopping to settle duels reduces collisions and lets you check honesty at a glance.

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